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Old Jun 26, 2008, 06:32 PM // 18:32   #21
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Two words: Touch Ranger

You can close the thread now.
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Old Jun 26, 2008, 06:32 PM // 18:32   #22
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Quote:
Originally Posted by mazza558
Paragon - Imbagons are, a cheat code.
Mesmer - Absolutely useless. Relies on PvE skills to be the center of their build to do anything useful to the team.


Edited to make it look more funny since I cannot consider you're being serious.
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Old Jun 26, 2008, 06:32 PM // 18:32   #23
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Quote:
Originally Posted by Bryant Again
"Why don't some professions have any"? Because the game isn't properly balanced.
[skill]ursan blessing[/skill] <<<every profession has an overpowered build

gimme a damn cookie
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Old Jun 26, 2008, 06:33 PM // 18:33   #24
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Quote:
Originally Posted by Sab
While you can argue specifics, some classes are more powerful than others because the devs are very bad at balancing.
No single build can out damage what i have learned from you: Synergy
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Old Jun 26, 2008, 06:36 PM // 18:36   #25
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It's because many players don't have the incentive/ability to create extremely powerful builds, so they stick with the 4-5 that are out there that the few truly creative players decided to create.

Personally, my Rt/E is my most powerful character based on a build that I created from scratch (and alter to meet the current PvE challenge I'm facing), and she can accomplish what Perma SF's and 55 Monks can only dream of doing.
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Old Jun 26, 2008, 06:37 PM // 18:37   #26
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Quote:
Originally Posted by odly


Edited to make it look more funny since I cannot consider you're being serious.
Do I use commas too much?

Thought so.

Quote:
Originally Posted by Jetdoc
Personally, my Rt/E is my most powerful character based on a build that I created from scratch, and alter to meet the current PvE challenge I'm facing, and can accomplish what Perma SF's and 55 Monks can only dream of doing.
Ooh, mind sharing it, or would that go against your philosophy?
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Old Jun 26, 2008, 06:39 PM // 18:39   #27
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[Infuriating Heat]+["Save Yourselves!"]+[Volley]= Lol@ SY Warriors&Imbagons

Who said rangers were not OP?
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Old Jun 26, 2008, 06:54 PM // 18:54   #28
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Perma SF? Don't make me laff! That build is only good for farming. Perma SF wouldn suck in every area that has signets/pbaoe/touch skills.
MS/DB on the other hand is pretty sexy ~~
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Old Jun 26, 2008, 06:56 PM // 18:56   #29
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[Healers Boon]?


1212121212121212
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Old Jun 26, 2008, 07:01 PM // 19:01   #30
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Mesmers have [skill]Signet of illusion[/skill] [skill]cry of pain[/skill] [skill]Ether Nightmare[/skill]

Play with these 3 skills and any other spell and you have it all at maximum.

This thread is about one player that really havent played with all professions. So its a "fail"
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Old Jun 26, 2008, 07:07 PM // 19:07   #31
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Mesmer are OK in pve , but compared to other classes they can't get the status of powerful. If SF got a nerf sins would be in the same boat as them.
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Old Jun 26, 2008, 07:17 PM // 19:17   #32
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Quote:
Originally Posted by Gregslot
Mesmers have [skill]Signet of illusion[/skill] ...
... and we prefer not to bring it up because it's bad.

AP nuking = good.
Anything else = good thing that PvE leaves room for error.
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Old Jun 26, 2008, 07:20 PM // 19:20   #33
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Quote:
Originally Posted by Gregslot
Mesmers have [skill]Signet of illusion[/skill] [skill]cry of pain[/skill] [skill]Ether Nightmare[/skill]

Play with these 3 skills and any other spell and you have it all at maximum.

This thread is about one player that really havent played with all professions. So its a "fail"
You can use both Cry of Pain and Ether Nightmare on any profession without a downfall as it isn't linked to an attribute. As for Signet of Illusions, you wouldn't be needing that from 8-10 Sunspear rank, and it only adds miniscule damage.
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Old Jun 26, 2008, 07:23 PM // 19:23   #34
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I'm pretty sure there's a monk in every party. Monks>Everything else

Also, this thread is a joke
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Old Jun 26, 2008, 07:28 PM // 19:28   #35
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Only two things count for effectiveness in pve:
1. The ability to easy lower the red bars of monsters
2. The ability to prevent lowering the red bars of fellow players
Some classes are not designed to do these two things by rolling your head over a keyboard , and require some skill to use , and while they should be more powerful since they are a bit more harder to use , they are screwed up.
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Old Jun 26, 2008, 07:43 PM // 19:43   #36
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^
And that's why some classes are deemed less effective in PvE e.g Mesmer.

The design of PvE is flawed in the case of the Mesmer. You can just say CoP, or whatever Mesmer skill deals damage, but the point is those skills are either nothing but a bandaid, or something that is additional but less effective compared to other methods of dealing damage that adds onto the original design of the Mesmer itself: Shutting things down, mainly single targets and skills like Diversion. Other professions can use their other benefits such as interrupting e.g Paragon because of it's energy management. Single target shutdown just deems less effective in PvE.

It isn't the players to blame. It's the design of both the Mesmer and the PvE side of the game to blame.
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Old Jun 26, 2008, 07:46 PM // 19:46   #37
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ALL professions have [Ursan Blessing]
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Old Jun 26, 2008, 07:55 PM // 19:55   #38
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You ever tried the Vengeful Spirit Bonder? 330 Ritualist, VwK/smiting skills. Can farm many places including UW HM. And what about Ritual Lord? Kinda strong. And Mesmers rock, can do anything (maybe except healing).
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Old Jun 26, 2008, 07:59 PM // 19:59   #39
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This looks strikingly similar to the tier lists of fighting games made in early stages. The OP looks more like a list of "Easiest to play effectively to least easiest to play effectively" then a list of "most effective to least effective".

But the point is valid. Part of the problem with PVE is not so much class design as it is monster and level design. If it was a class problem the same thing would show in PVP, it does not. The only reason pve is about "lowering red bars and preventing the lowering of yours" is because the builds that the monsters have been given do the same thing...players can win against this by simply "outsmashing" the enemy with stronger builds.

If monsters were given more intuitive bars, like players bring on their mesmers to PVP, the problem would be much less. If monsters actually had decent skill bars and walked in more balanced packs it would be much more worth it to bring a "disruptor" type.

Last edited by Master Ketsu; Jun 26, 2008 at 08:13 PM // 20:13..
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Old Jun 26, 2008, 08:06 PM // 20:06   #40
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And the necro have AP necro with Mark of Pain etc... It really owns and it's really powerful with a defensive anthem, minion bomber and n/rt healer.

NOT ONLY sabway is strong by necro, the hexes are also strong... SS, RH, PoF, SoF etc... Also EB is really strong in HM.

So before you start, such a tread like this one, you should have played alot with all chars.

Thank you.
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